Fans of the Anno series will feel right at home as pretty much everything else is identical from a mechanics perspective. Your also unlikely to go bankrupt as easily this time around as I noticed it was far, far easier to run a sustainable business than it has been before. Other parts of the UI have also had some good quality of life improvements as well, like the shortcuts on the build menu that let you define a few often used buildings that are a single click away. ![]() Being able to see exactly what’s needed to meet that need through the build menu is a nice touch as whilst it wasn’t terribly difficult to find out in the last couple games it was a bit of a chore to have to remember it all the time. Still in the grand scheme of Anno 1800 it’s not much more than a distraction.Īnno 1800 follows the series’ formula very closely with the standard tech tree advanced through meeting your citizen’s needs so they can then be upgraded to the next tier. leveraging a NPC a bit more to get something you wanted out of them. This time around the combat at least felt like it was serving something of a higher purpose, I.E. To be frank you can get away without having much military for the majority of the game as it really only starts to become a concern later on when your allies start declaring war on others which you are unfortunately obligated to do as well (lest you then end up in a war with them). In any engagement it’s going to come down to raw numbers rather than the skill of any one player so your best bet in winning is just to have as many of the biggest ships you can manage. The RTS aspect of Anno 1800 is very much secondary to the rest of the game, really only there to function as another part of the overall political landscape that you’ll be playing in. It’s pretty much blow for blow the same game as I remember 2070 being, albeit with just a single race to play. One last new feature is the expeditions, essentially side missions that you send a ship off on in order to get some item or unlock something. There are some remnants of the streamlining still there like the buildings being hidden behind the citizen’s needs which makes it quite easy to ensure they’re properly satisfied. ![]() There’s also an item system for getting buffs for certain things like your trade union or ships, although nothing that makes a game breaking difference. One influence from 2205 remains though in the form of the “New World” map which has resources that you can’t get in the Old World. The core game loop is still very much the same: you have one island which support so much so you have to expand to others in order to keep progressing your citizens up the hierarchy. If 2205 was a simplification and streamlining of the core game mechanics 1800 is a regression back to its true roots with the mechanical complexity of previous games back in spades. For such a long running series it’s good to see Blue Byte still investing in keeping their games up with the times. I did need to give the game a few tweaks to get it running properly but after that the game has been quite smooth, even at late game stages. The artwork is, once again, top notch even if the animations still leave something to be desired (would it really kill you to do the lip synching?). It might sound small but simulating those things in addition to the rest of the game whilst maintaining performance can’t have been an easy challenge to solve. Most notably this comes in the form of NPCs wandering around your town, something that I don’t recall either of its predecessors having. The engine powering Anno 1400, which from what I gather is Blue Byte’s own internally developed one, appears to have received a few improvements for this instalment. So you must now become the person that your father raised you to be: a cunning but compassionate business person who can take down your dastardly uncle once and for all. In your travels however you find out that your father was telling the truth and it looks likely that the crime was a plot conspired by your uncle to snatch away your father’s fortunes. With the little inheritance you’ve been bequeathed at the mercy of your uncle you buy a small island and set about rebuilding your name. Seemingly unable to live with the guilt of the shame he brought upon his family your father took his own life whilst still in gaol. ![]() You father was imprisoned for a crime he swears he didn’t commit and his near allies all fled from his side.
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